A second Flail is always a good choice, but consider also taking a Great Plague Cleaver or a Mace of Contagion. Their relatively limited pool of options to draw from means that most combat rosters will wind up looking similar, but if you want a Kill Team with strong core options that can dish it out as well as they can take it, you could do worse than the Death Guard. Also pay close attention to the new Tactics from the Annual. Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat. By changing your delivery country you will lose everything in your Cart and any Gift Lists created during this visit. Poxwalkers aren’t very good at killing things so you’re not likely to have the chance to use this, but if you do and it works, it can be very useful. The base gene-seed stock of the Dusk Raiders, originally known as the XIVth Legion, came from Terra or more specifically the warlike and tough clans of Albia. Each other friendly model that is shaken or is, Each other friendly model (other than shaken models) within 2" of the model. So my LGS is running a league soon and I want to play some kill team, Bough a box of death guard and poxwalkers to build up and paint up (a bit disappointed in the lack of posability(?) On any unmodified. The faction ive been making the most lists for is the death guard. Player: Thomas P. Reidy III – Goatboy. rule, which gives all their melee weapons an additional -1 AP on a roll of 6 to wound and can add some additional offensive punch. – Gives a model +1 to Wound against IMPERIUM units in either one Shooting or Fight phase. Death Guard kill teams poison worlds from within, acting as initial vectors of contagion that can engulf entire planets in raging plagues. With the launch of Warhammer 40,000 8th edition’s Dark Imperium boxed set, it was clear that Mortarion’s boys were finally getting some love with a Codex and units all their own. At a starting cost of 114 points, this guy is expensive, but scary. Your tactics aren’t anything amazing, so take advantage of the tactics available to everyone. Sometimes, you don’t want to overwhelm your opponent with numbers, or with technological superiority, or with clever tactics and skillful deployment. Starting at 80 points makes this guy one of the more expensive choices for a Death Guard Commander, but he’s worth it. We’ll be posting a new one every day for the next couple of weeks – so check back each day to learn more when your faction goes live. The flail is just as deadly here as on a Plague Marine but will need to pick up several kills to make the model’s points back. – Death Guard don’t have quite as many options as loyalist Adeptus Astartes lists, but the ones they do have are pretty good. won’t help you on an overcharge – the firing model is taken directly out of action rather than suffering a mortal wound. 356. the Harliquin kill team. The following is a list of known spacecraft belonging to the Death Guard. Skip it unless you have 3 points and literally nothing else to do with them – a single point of Ld penalty usually won’t matter until late in the game, and in the interim you’ll probably get more out of a weapon upgrade or even another Poxwalker. These start at 50 points, or 55 points for a Champion. Not to be out done, a Death Guard Kill Team can bring the hurt with those 3 point Pox Walkers. Don’t rely on them to do anything other than mill around objectives, operate doors, and potentially tie up your opponent’s shooting if you get lucky with positioning. You’ll find that your models will survive attacks that you might otherwise expect to remove them from the game. This is because they are my favourite faction in Killl team and i also think they are one of the better kill teams in … It’s hard to recommend taking these due to the huge points cost, but if you do, it’s a serious threat – assuming it can make it across the board. This model is armed with a combi-bolter and either a balesword or a bubotic axe. Nurgle is the Chaos God of plague and pestilence. The Mace is a 3-damage power maul that subtracts 1 from the hit roll and re-rolls 1s to wound. Enter your email to get the very latest - news, promotions, hobby tips and more from Games Workshop. The emperor’s finest are here to deal out death and justice to traitors, as the armored might of their most ancient warriors make their way onto the field. A solid choice to headhunt against Marines or MEQ. ... Pre-Heresy World Eaters Destroyer, counts as Kill Team Heavy Gunner. Once you close to within 18”, overcharged plasma is stronger against all targets, but the blight launcher is a stronger choice at long range and is nearly as effective all-around with less risk. If you’re bringing one, make sure to save the CP for the re-roll. If you’re playing a Commanders game and don’t know which Commander to pick, this is the Goonhammer-Approved default choice. This is a trade worth making – moving from S6 to S7 isn’t a breakpoint against most targets you’ll run across, and reliable 3 damage attacks at AP-3 will absolutely chew through most enemy kill teams. Plasma is your go-to weapon here against most targets, although the plague spewer and plague belcher are both useful both in Arena and on boards that have a lot of cover. They also double-tap with Rapid Fire weapons against targets within 18” instead of half range. We hope to help players into Kill Team with our Kill Team Guide. If your country is not shown and you are in the EU, please select ''Rest of EU'', otherwise select ''Rest of World''. An expensive 50/50 chance of taking a wound that requires you to commit your Leader. The Plague Marines are accompanied by Poxwalkers, whose stats aren’t impressive, but let you take control of objectives and threaten to tie up your opponent’s units with models they’d really prefer not to have to shoot at. You’re going to have one of the best shooting models on the table. Riddled with Nurgle’s revolting boons, the Death Guard are amongst the most revolting and resilient warriors in the galaxy. In Kill team, base size is especially important for melee-focused models, I’d argue it’s at least a notable advantage. The Tabletop Titans team brings us a 9th ed 40k video bat rep featuring Custodes vs. Death Guard!. Poxwalkers are none of those, but they’re only 3 points, so who cares? – On a 4+, a model within 1” of your Leader at the end of the movement phase suffers a mortal wound. They lack the. tactic, which allows you to re-roll 1s on Disgustingly Resilient rolls. This weapon automatically hits its target. • A Blightlord Fighter may replace their weapons with a flail of corruption. partial deployment of the Harliquins, other half where either in the other building in the background or already on my back. Each Death Guard Commander has an Aura Tactic they can use. This is an interesting choice that could be worth considering despite the penalty to hit – re-rolling 1s to wound very nearly makes up for it, and the consistent 3 damage if it gets through is great. The meltagun sounds good in theory but is slightly harder to use for Death Guard due to your 5” Movement characteristic making it that much harder to get within 12” (or 6″ to avoid the distance penalty). His Hyper Blight Grenade is actually somewhat useful, and he even explodes on death, with a potential to throw out mortal wounds to everyone nearby. This is a competitive Death Guard list that entered the NOVA Open this year, and is a solid starting point for your own roster. • A Plague Champion may take a power fist. – Every model in the faction has this ability, which allows them to ignore unsaved wounds on a D6 roll of 5+. On a 1, that model is found unworthy and suffers D3, Use this Tactic at the start of the battle round, when you control exactly three, Use this Tactic when a model from your kill team suffers a, Use this Tactic at the start of the battle round, if your kill team includes a. Unfortunately, his longest ranged weapon is 6”, and his grenade-buffing aura isn’t great since only one model can throw a grenade per phase, and he can’t benefit from his own aura. Death Guard have everything they need to dominate close-quarters engagements in Arena games – plague spewers and plague belchers are terrifying weapons in close, and your Marines and Terminators get re-rolls to wound in the Fight phase. To top it off, his (somewhat confusingly-worded) Vector of Contagion tactic lets him deal a mortal wound to each enemy model in close combat with any friendly models near him on a 4+. Kill Team ITC Calendar of Events; Warhammer Underwolrds ITC Calendar of Events; 40K ITC 2020 Rankings; 40k ITC Hobby Track 2020 Rankings; AoS ITC 2020 Rankings; AoS ITC 2020 Hobby Track Rankings; Kill Team 2020 ITC Rankings; Shadespire 2020 ITC Rankings; ITC Terrain Series; 2019 ITC Results. flamer that has +1” more range and re-rolls 1s to wound. An all-around solid choice that competes with the plasma gun. Plague Marines are strong, durable, and capable of taking on almost any threat using their specialist weaponry. Harliquin advancing, bouncing off walls and being dancing elves. -blight launcher marine x2 (usually demo or heavy spec on one or both) -flail of corruption or great plague cleaver marine x2 (usually zealot or combat on one or both) … Thankfully, you don’t need them to get mileage out of the faction, but keep in mind that you don’t have as many tricks up your sleeve if you get caught out. – Poxwalkers are cheap, but they’re not really good at anything other than having a 1/3 chance to shrug off any incoming damage. This is the good shit. At 14 points, they bring an extra point of Toughness and a 5+ to ignore wounds over other Marines, making them difficult to dislodge compared to their loyalist brethren. – Outside of Poxwalkers, Death Guard are expensive. These start at 50 points, or 55 points for a Champion. – Poxwalkers may be weak, but they’re super cheap and you can bring a ton of them. This will also trigger if you pick up a kill at range with one of your auto-hitting weapons, letting you pick up points even on Arena’s more tightly packed boards. When attacking with this weapon, choose one of the profiles below. Just don’t rely on them to pick up a kill. His, ability is interesting, giving you a 1-in-6 chance of refunding CP spent on Tactics. In the channels first Kill Team 2018 Battle Report, Adam's Skitarii take on Owen's Nurgle Death Guard. When it comes to Kill Team, Death Guard bring a combination of solid weaponry and an utter refusal to care about the number of limbs you’ve shot off of them, letting them slog through oppressive amounts of oncoming fire and dish it back out just as readily. Trades a point of AP for the ability to re-roll 1s to wound and deal multiple damage without overcharging. You could also play around with specialist choices to find the one that works for you – taking a Zealot with Flail of Corruption gives you a second model that benefits from the additional d3 attacks rather than just 1 on the charge, which could be a nasty surprise. Its advantage over the plasma gun is that you can fire it after advancing, which extends your initial threat range slightly. • A Plague Marine Gunner may replace their boltgun with a plague spewer, plague belcher, blight launcher, meltagun or plasma gun. 0. If you’ve got 3 points and an open slot in your list, fill it with one of these. This model is armed with a plasma pistol, blight grenades and krak grenades. Just as good here as in other lists. share. This was my list I used in my first Kill Team game: Plague Marine Champion - Leader - Power Fist, Plague Sword, Plasma Gun; Plague Marine Fighter - Combat- Flail of Corruption; Plague Marine Fighter - Zealot - Bubotic Axe and Mace of Contagion; Plague Marine Gunner - Demolitions - Plague Belcher; Plague Marine Gunner - Blight Launcher; Poxwalker With kill team being released a few weeks ago, ive been spending alot of time (until recently) making Kill team lists. If you’re playing a Commanders game, these guys get even better – commanders within 3” of a Deathshroud gain an extra attack and can offload any hits against them onto their bodyguard on a 2+. No matter the foe, your ability to bring several powerful weapons to bear will make the various objectives that reward you for killing your opponents tempting. Chew on that one for a bit. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Army Showcase: TheChirurgeon’s Death Guard, Dark Angels at the Bartlesville Iron Halo ITC Major, Day 1: A Gunum Tournament Report, incredibly official Goonhammer store on RebBubble. Possibly worth considering into T3 if you’ve got the points to spend, but you’re probably better off just taking a second flail. Each Terminator can also take a combi-plasma or combi-melta instead of its combi-bolter. His Seven-fold Chant ability is interesting, giving you a 1-in-6 chance of refunding CP spent on Tactics. It’s a bit too all-in to be reliable, so you’re probably better off taking flails on Plague Marines where losing one won’t completely kneecap you. On a Combat or Zealot specialist, it averages 6 hit rolls and can spike as high as 9. This makes certain scenarios (Terror Tactics, etc) particularly tough. Starting at 80 points makes this guy one of the more expensive choices for a Death Guard Commander, but, tactic will take away their ability to fight in the Hammer of Wrath phase. In this article, we’re going to look at the products that are available, what they are and what they do, and also list the products that you need to make them work. The highlight here is the. This article is bad and may or may not require deleting. Find many great new & used options and get the best deals for (4626) Plague Marines Squad Death Guard Chaos Space Marines 40k 30k Warhammer at the … Once you’ve taken those four or five models, fill out with whatever else you need based on the points you have available, and bring a handful of poxwalkers to clog up the board and help control objectives or board sections. – Use at the end of the movement phase to make a model untargetable in the shooting phase unless it’s the closest target visible to the shooting model. Australia - English; Belgique - English; Belgique - Français The combi-plasma is good value here at 3 points – if you’re already putting this many points into one model, another 3 points to make it deal out damage as well as it can take it are likely well-spent. Comment on the article's talk page. Pick a model from your kill team and roll a D6. 40k ITC 2018 Events and Results; 2018 AoS ITC Results Genestealer Cults. Operating in the role of heavy infantry, they were experts at survival, endurance, and stubborn defense. This model is armed with a manreaper and plaguespurt gauntlet. You’re likely to have a low model-count list, so plan accordingly. 4.7 out of 5 stars Is Discontinued By Manufacturer No Generally speaking, you’ll want at least one Flail of Corruption along with another option depending on the matchup. Expensive, situational, and unlikely to do anything. They also have the. This gives you the opportunity to play aggressive and take risks in ways other factions can’t. Not bad. is another one worth looking into since your slow movement speed will make it easier for your opponent to keep you at long range if they want to, and your ability to rapid fire out to 18” lets you achieve this objective while still double-tapping with boltguns and plasma guns. This model is armed with an improvised weapon. In addition to the plague spewer and blight launcher, you can also bring a reaper autocannon for 5 points. Posted by 1 year ago. https://www.goonhammer.com/nurgley-bois-death-guard-tactics-in-kill-team – Roll a D6 when one of your models loses a wound in the fight phase for each enemy within 1” of that model. A flamer that has +1” more range and re-rolls 1s to wound. When attacking with this weapon, you must subtract 1 from the. Necrons, like the Eldar, are an ancient race whose only goal is to dominate everything in the galaxy. Here, you’ll find a link to every Kill Team Focus so far. It costs 2CP, but if you can force a scrum with multiple enemies and have the CP to spare, it could help turn the tide of a match. Which you take is matchup dependent, and you’ll typically bring one Terminator at most anyway. Strategy. Build based on your opponent’s list, and default to the axe if you’re not sure. Archive 2020 62. He’s also one of only two options you have for a, This guy is interesting, if not particularly good – his weaponry is not inspiring, and his unique datasheet ability only kicks in against Adeptus Astartes, but that’s not why you’d consider taking him. report. On a non-Arena board, the autocannon is worth considering, but a Terminator with plague spewer is a solid choice anywhere, whether you deep strike it into your opponent’s backline, or simply use it to discourage chargers in an Arena game. Look elsewhere for your Commander. On a 6, that enemy suffers a mortal wound after all of its attacks have been resolved. Goatboy’s LVO 2019 List. Start or expand your collection. You can bring two Gunners, two Fighters, and a Plague Champion, who can each be equipped to deal with most any threat. Which you take is matchup dependent, and you’ll typically bring one Terminator at most anyway. Infuriatingly tough to kill, these jerks add a 2+/4++ and a second wound to the already excellent Plague Marine statline. At a starting cost of 114 points, this guy is expensive, but scary. Over 12,000 reviews & 9.9/10 on Trustpilot. Adeptus Mechanicus. You’ll want to decide on your specialists and weapon choices for your Plague Marines based on the matchup. The Champion can also take a second plaguespurt gauntlet for a total of 58 points, and if you’re already taking him, you might as well – another D6 shots if you can’t make the charge is probably worthwhile. If you wanted to make some changes, you could swap one or both of the Blight Launchers for Plasma if you want to play a little riskier, and could change one or two of the Poxwalkers out for Terminators, especially if you want to take advantage of their ability to deep strike or have them hold down a hallway on an Arena board. The DEATH GUARD keyword is used in following Death Guard datasheets: Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect. The new Terminator choices with Elites are some of the hardest units to shift in the entire game, and back that up with some absolutely terrifying weapon choices. Rapid Fire weapons are capable of single aimed shots at long range and controlled bursts at close quarters. Most competitive games don’t involve Commanders, so you probably won’t be bringing these guys out that often. Built using WordPress. If you’re playing a Commanders game, these guys get even better – commanders within 3” of a Deathshroud gain an extra attack and can offload any hits against them onto their bodyguard on a 2+. If you’re bringing both Fighters, which you usually should, this is worth considering. [Rate My List] Competitive Death Guard List. hide. This box contains an 8-page Dolorous Strain booklet, 7 Death Guard Tactics cards, 1 Exclusive Death Guard Tactics card, 2 Mission Cards, 1 Death Guard Kill Team tokens sheet, 5 Blightlord Terminator datacards, 5 Death Guard Blightlord Terminator models, and the Sector Sanctoris terrain set. They also have the Aura of Rust rule, which gives all their melee weapons an additional -1 AP on a roll of 6 to wound and can add some additional offensive punch. If you’ve got any questions or comments, or want to share your Death Guard Kill Team with us to feature on the site, drop us a line in the comments below or shoot us an email at contact@goonhammer.com. You can field them with a balesword or a bubotic axe, which are a power sword and power axe respectively that each re-roll 1s to wound. 20% OFF Death Guard - Warhammer 40k Kill Team - Games Workshop. Skip it and go with another choice instead. Each Terminator can also take a combi-plasma or combi-melta instead of its combi-bolter. One of the best things about the Death Guard, especially if you aren’t playing Elites, is how forgiving they are. Next day & Free delivery available. Expect every model in your opponent’s kill team to shoot at him from turn 1, but with 6 wounds and the same 2+/4++/5+++ as other Death Guard Terminators, he has a decent chance of making it across the board, and once he gets there, he’ll do work. – Your models move about 1” slower than average, which can add up over the course of the game. Command re-rolls are always useful, especially if you save them for the injury roll. The short range on his wargear means he’s going to want to get in close, so if you’re going to take him, have him escort your Fighters with melee weapons to give them some extra staying power while they move across the board. The combi-plasma is good value here at 3 points – if you’re already putting this many points into one model, another 3 points to make it deal out damage as well as it can take it are likely well-spent. The highlight here is the Tainted Narthecium tactic, which allows you to re-roll 1s on Disgustingly Resilient rolls. However, those strengths will change based on the matchup. Ultimately, this is counterbalanced by the faction’s lack of useful Tactics and slow movement across the board. There are very few “trap” choices available to you, and many of the options that seem less useful have niche uses that make them worth considering into certain lists. Here is the list in the ITC format (which I didn’t get an email saying there was an issue with it – so win for me). Useful when it’s relevant, pointless when it’s not. Each is equipped with a plaguespurt gauntlet, which is a hand flamer that re-rolls 1s to wound, and a manreaper, which is a giant scythe that will destroy anything you point it at, hitting at S8 and re-rolling 1s to wound. The power fist lets you wound T4 on a 2+ and brings solid AP to the table. – With the release of Elites, your models ignore penalties to hit for moving and shooting Heavy weapons or advancing and shooting Assault weapons. Odds are your opponent has more models than you do – at least if you don’t count the Poxwalkers. Adeptus Astartes. “ A fantastic death guard kill team, two plague flails, one blight launcher, plasma gunner, plague spewer and great plague cleaver. Since release, it has added a multitude of options and rules that can be overwhelming for new players. The plaguesword is effective against targets with Toughness 3 and lower, especially those models that don’t have great saves, and also saves you a couple points into the bargain. Use your dangerous combat units to create space for your Poxwalkers to hold objectives and score. • A Plague Marine Fighter may replace their boltgun with one of the following: - a bubotic axe, great plague cleaver or flail of corruption. The core of your roster will probably wind up looking something like this, so take the opportunity to find the specific twists that work for you and make it your own. of the new death guard). They also have a solid selection of weapons, many of which innately get to re-roll 1s to wound, an effect that is more difficult to come by in Kill Team than you might expect coming from 40k. You can re-roll. Bringing even one of these will cost you a minimum of 40 points, but they’re incredibly durable and have access to some terrifying weaponry. As always, we’re interested in your feedback. Your chaff choice. Death Guard don’t get great tactics choices, and the useful ones they have are situational. Use this with Poxwalkers to keep your flail of corruption safe until it can close in for the charge. On the other hand, your models are tough to kill and you’re not a CP-hungry list, so using this isn’t as punishing as it might be in another faction. This weapon automatically hits its target. September 2020 5. As ever, play to your strengths when choosing Arena Objectives. They’re not strong, and they’re not very tough (though Disgustingly Resilient means they’re tougher than you’re probably thinking), but they’re annoying as hell and you can take a lot of them. Adding a few to your list on missions where you need to control objectives or areas of the map (or doors) can make your Kill Team deceptively strong at scoring those objectives. The Tallyman is somewhat uninspiring, essentially being a Death Guard Chaplain with a plasma pistol and no crozius. This helps offset your low Movement characteristics and let you get your models where you need them to be without sacrificing shooting.
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